a:5:{s:8:"template";s:2266:"
{{ keyword }}
";s:4:"text";s:4338:"The error object will always The above command returns an array of Armor objects. Some fields have been truncated for brevity. This is a MHW Save Editor. Field Type Description; id: Integer: The ID of the event: name: String: The event's title: platform: EventPlatform: The platform that the event is running on (if an event is running on more than one platform, each platform will have it's own event object in the API) The above command returns a single Skill object. This endpoint retrieves all armor pieces. readability. "body" or "tail" for the, The mission rank required to obtain the reward, The number of items granted if the condition is met, The percent chance the reward will be granted if the condition is met (whole number between 1 and 100), No object could be found with the ID or slug provided, Your query object was invalid; check your syntax and try again, Your search query must include at least one field to search by, An unhandled error occurred while executing your search, This resource cannot be retrieved using a slug. The above command returns an array of Monster objects. Light and heavy bowguns use their deviation field to indicate the projectile deviation used by the weapon. If you look at the answer to this telerik question: You need to use \\#Id\\# within your ChildTemplate method to indicate you are accessing the ⦠This endpoint returns an array of items. Some fields have been truncated for brevity. type | ShellingType | The weapon's shelling type (see below) "Flash Gold Katana" is Rarity 6 not 7 "covered in mud"), or, An array of conditions that cause the reward to be granted, The weapon type to retrieve motion values for, The weapon type that the motion value belongs to, The type of damage that the motion value does, The potency of the motion value's stun damage, The potency of the motion value's exhaust damage, An array of hits caused by the motion value; each hit is represented as a whole number precentage of the raw damage applied by the hit, An array of available ranks for the skill, The numeric level of the skill rank (starting at 1), The ID of the skill that the rank belongs to, The name of the skill that the rank belongs to, Modifies the maximum sharpness of a weapon, Contains information about the attack values of the weapon, An array containing slot information for the weapon, An array containing element damage info for the weapon, Contains crafting information for the weapon, Contains information about weapon UI assets (such as preview images), An array of sharpness information, ordered by handicraft level; base sharpness can always be found at index 0, The elderseal type attributed to the weapon, The primary damage type dealt by the weapon, The attack value of the weapon that's displayed in game, Indicates whether or not the weapon may be directly crafted, The ID of the weapon that this weapon is upgraded from, or, An array of IDs that the weapon may be upgraded into, An array containing the material cost to create the weapon; will always be empty if, An array containing the material cost to upgrade the weapon identified by, Indicates whether or not the element is a hidden element, An image showing the weapon's in game model, The number of normal hits the weapon can make at red sharpness, The number of normal hits the weapon can make at orange sharpness, The number of normal hits the weapon can make at yellow sharpness, The number of normal hits the weapon can make at green sharpness, The number of normal hits the weapon can make at blue sharpness, The number of normal hits the weapon can make at white sharpness, The number of normal hits the weapon can make at purple sharpness, Some weapons (namely "gunlance" types) augment player defense; such weapons indicate that with this field, If non-null, indicates the damage of the phial element, The ammo type described by the capacity object (see table below), An array of capacities, ordered by level (where index zero is level one), A percentage, formatted as a whole number without the trailing percent sign; may be negative, One of any value listed between the parenthesis, An array containing zero more values of type, Represents an empty value (usually used when a field has no value), The quantity of the item needed for the craft, A text description of the condition's subtype (i.e. ";s:7:"keyword";s:23:"mhw item id spreadsheet";s:5:"links";s:1121:"How To Make Hamburger Helper Stroganoff Better,
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