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";s:4:"text";s:7478:"This trait otherwise works like the Detect Magic spell but isn't itself magical. -Richard Kleinbahk, human paladin, on the merrow Merrow haunt coastal waters, preying on fisherfolk, merfolk, and any other edible creature that … Senses darkvision 60 ft., passive Perception 13. Oct 28, 2020 - Explore KingofKings's board "D&d creatures" on Pinterest. Sep 20, 2019 - Explore Fwafwf's board "DnD" on Pinterest. This thread is archived. In this series I will be presenting creatures you can use for villains, lieutenants, minions, and wild encounters for 5th edition aquatic games. Harpoon. report. Clearly, this non-player character requires a fresh approach. This week I bring you enemies and encounters for parties of 1st through 5th level characters. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Aug 1, 2019 - "Deadly as a shark, and twice as strong as one, as that. . As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. By using the common words they tend to apply their personal style naming conventions to other creatures. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. See more ideas about dnd, dungeons and dragons homebrew, d&d dungeons and dragons. Merrow, also known as sea ogres or aquatic ogres, were a breed of ogre adapted to aquatic environments.21 1 Description 2 Personality 3 Biology 4 Combat 5 History 6 Society 6.1 Diet 6.2 Homelands 6.3 Religions 6.4 Relationships 7 Notable Merrows 8 Appendix 8.1 Appearances 8.2 Further Reading 8.3 References 8.4 Connections Merrow living in freshwater environs were … The merrow unleashes a stroke of lightning in a line 100 feet long and 5 feet wide. They are analytical scholars, chroniclers, explorers, and navigators who pride themselves on being blunt and straightforward. Deepwater Merrow cannot benefit from a long rest unless they are at least partly immersed in water. Hit: 11 (2d6 + 4) piercing damage. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 1 Merrow 1.1 Aquatic Hunters 1.2 Transformed Merfolk 1.3 Coastal Bullies 1.4 Merrow Names 1.5 Merrow Traits "Deadly as a shark, and twice as strong as one, as that. This website exists thanks to the contribution of patrons on Patreon. Traits Amphibious: The chuul can breathe air and water. Languages Draconic, Sylvan. New comments cannot be posted and votes cannot be cast. Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. 16 comments. Lightning Bolt (3rd-Level Spell; Requires a Spell Slot). Dungeons & Dragons race name generators. well, now the target is in the water. Merrow dwell in undersea caves filled with treasures and trophies, taken from their victims and sunken ships. I will also be presenting encounter seeds for these villains at each tier. save. Bite. Merrow shouldn't even deserve to live, anymore, with how they act." Sense Magic: The chuul Senses magic within 120 feet of it at will. You will have to register before you can post: click the register link above to proceed. The merrow makes two attacks: one with its bite and one with its claws or harpoon. Read aarakocra dnd 5e race details and play the game very well. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, dnd monsters. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow… Challenge 1 (200 XP) for a red, orange, or yellow faerie dragon; 2 (450 XP) for a green, blue, indigo, or violet faerie dragon Merrow (from Irish murúch, Middle Irish murdúchann or murdúchu) is a mermaid or merman in Irish folklore. They tie the rotting corpses of dead enemies and drowned sailors to strands of kelp to mark the borders of their territory. D&D 5e/Next If this is your first visit, be sure to check out the FAQ by clicking the link above. Ogres As Characters Lightning Arrow is a spell that's available as of level 3, with a castingtime of 1 Bonus Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' Actions. 2d6 Merrow: 14: 2d4 Hunter Sharks: 15: 1 Sea Hag and 2d4 Merrow: 16: 2d6 Plesiosauri: 17: 1d3+1 Giant Sharks: 18: 1 Mage and 1d4+1 Veterans with waterbreathing: 19: A coven of 3 Sea Hags: 20: 1 Young Black Dragon They dwell in submerged tribal communities along seacoasts, and hunt both above and below the water. -Richard Kleinbahk, human paladin, on the merrow Sort by. Merrows are best described as the aquatic cousins of ogres. ©2017 Wizards of the Coast LLC 2 Spell Descriptions The spells are presented in alphabetical order. Since the merrow is in the water and the target presumably isn’t, that means . hide. When not at least partly immersed in water, Deepwater Merrow are vulnerable to fire damage. Even just disabling your adblocker will help (it's only text and plain image ads I promise). What are some sites that are good for STL mini files? The linked answer points out that the rules for players and for monsters are different and, thus, that there is no way of knowing what damage a harpoon does when a player wields it-- it has no stats for that. They have a base land speed of 30 feet and a swim speed of 40 feet and are found only in aquatic environments. • The Creed of Water. Evocation cantrip. If the target is a Medium or smaller creature, the merrow can pull it 10 feet closer. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.Hit: 11 (2d6 + 4) piercing damage. . Ula-creed merfolk emphasize intellectual pursuits, stressing hard evidence and reason over passion. Multiattack. Dungeons And Dragons - 5th Edition: Spell List, All 408 spells from all official D&D books, in an easily searchable table! ECOLOGY. Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You cause numbing frost to form on one creature that you can see within range. The merrows supposedly requires to have a magical cap (Irish: cochaillín draíochta; Hiberno-English: cohuleen druith) in its possession in order to travel between deep water and dry land. I know about thingiverse and there are some good ones there I just want more monster files. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow. Environment temperate lakes or rivers Organization solitary, pair, gang (3–4), or family (5–16) Treasure standard (2 javelins, other treasure). Large monstrosity, chaotic evil. Hit: 9 (2d4 + 4) slashing damage. A Merrow's Harpoon damage does not vary with player size. Instead of the typical ogre’s greatclub, they prefer to use longspears in melee (attack +8 melee, damage 1d8+7). Cause Fear 1st-level necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You awaken the sense of mortality in one Most conspicuously, they don’t have the Assassinate trait—or even Sneak Attack! Dwueth'var, also known as the Star Razor,2 is a sword from the Age of Arcanum and a Vestige of Divergence.3 Broken eons ago, the sword was reforged and is now in the possession of Fjord. best. 93% Upvoted. The merrow can breathe air and water. By late encounter, the party turned this back around, surrounding the remaining merrow to cancel out the disadvantage of attacking in the water. 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